Welcome to the Sezei.ME portfolio
please dont look at this - sezei 2026
Note: This portfolio only shows open source models. For games, check Dawndreamer Studios, although they are made by a group of people rather than just me ;p
Creations
You can get support for the highlighted projects, or projects that are marked with a star (★) - If the star is yellow (★), the development on the project is active and assistance will be enhanced. To get said support, please join the Discord server.
Based on Redefine:A5's internal code, Codename:Red has come to step everything up a notch with a new refreshed UI, a familiar backend, and new features such as a whole Applets system that allows commands to create their own UIs within the system super easily and efficiently, removing major bottlenecks from game debugging and moderation altogether, with a single system made with stability and development efficiency in mind.
Project Lead; Sezei
Project Contributors; Cytrexon, TheFuroYT, rivenaboveall
Additional Credits; Vikko151 (Fork3X)
Current Status: Nearly finished for a public alpha. If it's found to work properly enough with Afternight's update that comes soon, I will properly announce the project in the developer forum along with an opportunity to contribute to it.
One of, if not the most customizable toast-based notifications system in Roblox that is Open Source.
Re:Notify v1 was the notifications system used in many games to create beautiful and customizable "toasts" in-game, including Redefine:A5;
Re:Notify v2 is made to be the ideal framework that can be used both server and client side, creating beautiful, super customizable "toast" notifications that look as good as they are customizable.
Sadly, the API is not compatible with v1, hence the module will be entirely separate in order to not break working projects.
Set to release along with Codename:Red.
Project Lead; Sezei
A super easy state machine for Literally Anything UI™ (and beyond!)
Hell, it turned out so good that I'm making it an independent module to be released publicly by itself once Codename:Red releases.
Use pre-made components in a way that you likely never have before without bloating your code, along with features such as lifecycles, hooks, batch updates, and more.
Set to release along with Codename:Red.
Project Lead; Sezei
One of the most customizable toast-type notifications system in Roblox
Taken directly from Redefine:A5, Re:Notify is the notifications system used in the system to create beautiful and customizable "toasts" in-game. The system is powered by a custom-made framework named "Cardboard", which is the underlying UI constructor system for Redefine:A5.
You can get it here; The system itself is server-only unless forked to allow client-side interactions. not that hard to do.
Project Lead; Sezei
ROBLOX HAS TAKEN DOWN THE SYSTEM.
If it still works for you, I will gladly help with any issues you encounter or any questions you may have. However, I will not provide further updates and will work on Codename:Red with said planned updates.
The flagship system, using Nx2 as it's backend.
Comes with a lot of features from its' predecessors, Redefine:A 5 comes for development-friendly admin kit that has tons of advantages out of the box, as well as a beautifully crafted user interface powered by Roblox itself and a self-made framework controlling it all. You can read more about it in the official Devforum post.
You can get it from the Github only, as the moderation team in Roblox has taken down the system due to making the system have a require() within it allowing auto-update (calling the Module). yes, that's actually what was said
Project Lead; Sezei
Direct Contributors; Cytrexon, TheFuroYT, rivenaboveall
The UI-based "spin-off" "revival" of an older project that is best kept unnamed, using Nx2 as it's backend.
Originally known as AdminGUI Rewritten, Nano is a UI-Based admin panel which allows the users to use admin commands without the need for chat capabilities at all. Nano is Open-Source, and more info can be found here. It was also the first system to use Nx2 as its' engine, even before Redefine:A5.
Project Leads; Sezei, Cytrexon
This project has been deprecated and will not be updated anymore - all of the features apart from the panel itself already exist in Redefine:A5.
Easy Obby-type stage handler, based on Super Check Point!
Easily create obby games with better visuals than most of the other known stage handlers - as well as having a dedicated Health and Lives system built in.
Was made as a challenge for myself to make a system like that in the least amount of lines possible, but ended up being released as a kit.
You can get it here.
Project Lead; Sezei
Simple Spritesheet handler for Roblox UIs
Originally created as a way to handle spritesheets for icons and such in a much easier way than simply uploading tons of images as separate assets and somehow being stuck with a looping asset loader, this was made before Flipbooks were added to Roblox.
Project Lead; Sezei
An XP handler module made for portable use.
No real description, made really badly but the main focus was the usability.
You can get it here.
Project Lead; Sezei
The flagship system, using NxEngine as it's backend.
Redefine:A4 comes with new features such as customizable commands, a separate functions folder and a language handler.
Project Lead; Sezei
Superseded by Redefine:A5.
A project made to recreate the experience Person299's Admin had from the pre-2012 era of Roblox (Before Kohl's).
Abandoned before any actual effort was put into it. Coded like 2012 as well. Not recommended for use, but can be a good way to see how systems worked at the time.
Project Lead; Sezei
Inspired by; Person299
Abandoned due to lack of motivation, old code, and a lot of clashing code due to the usage of setfenv() for "injecting code", breaking compatibility with modules. the idea behind it was cool tho
In the past, there was a project by crywink that allowed a super customizable system.
I have helped the development of it with multiple addons / commands, and even a whole Theme system that eventually evolved into SASuite.
The project died after a certain group has bought the original system, made it closed source and shutdown any derivative works; which caused myself and other maintainers to rebel and close the sources.
Non-Open Source
I also helped make stuff in games! I barely update the portfolio site out of laziness, so check out the portfolios from the Talent Hub, since I do occasionally add stuff to it when I work on games and/or update with details or screenshots of my work.
https://create.roblox.com/talent/creators/13418337 | https://create.roblox.com/talent/creators/253925749